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Poppy Playtime
Creative / Narrative Director
Poppy Playtime is one of my favorite projects I've worked on. When I came on things were still pretty rough around the edges and the studio had just begun hiring more senior staff. As Creative / Narrative Director I spent a lot of time in the writers' room. The previous Head Writer had a loose outline of narrative beats and our intensely talented art team had some brilliant character concepts to work with so this became an exercise in carving until the angel in the marble was free, so to speak.
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Designed core gameplay systems and UX while developing the story, world-building, characters, lore and narrative structure
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Directed development of visual language, tone, atmosphere, environments, characters and overall aesthetic direction
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Oversaw art, design, writing, engineering and production teams to maintain a cohesive creative vision and guide the game from concept to execution
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Oversaw port /optimization of original games to mobile, console and VR platforms
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