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FIFA World Cup 26
UX/UI Director

FIFA World Cup was like a fun nightmare - I was working with some intensely talented people against an extremely abbreviated timeline to deliver an entire FIFA game for Netflix (whose cloud-based platform is not without inherent limitations).  The real challenge was aligning stakeholders from within as well as publisher, distributor and licensor before designs or assets could be locked - a true exercise in being all things to all people. 
  • Directed multidisciplinary team of artists, designers, animators and developers through end-to-end UX/UI production
  • Defined IA/UX and visdev of UI through primary documentation (style guides, VTAR standards and pipeline SOP's) to create cohesive, scalable UI
  • Directed the adaptation and optimization of the game’s UX/UI for mobile platforms
Landing Screen
FIFA 26 Information Architecture
Kick Off
UI Style Guide
In-match HUD
Optimization for Mobile
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