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Warlords (of Aternum)
Game Design, UX / UI
Working on this game I had a chance to take a deep dive into narrative, systems and UI design.  I’ve always been a sucker for anything wizards and dragons so it was a blast to take my Narrative Designer legs for a walk.

  • Narrative design - in-game dialogue, game lore, etc.
  • Created new, streamlined game menu UX / UI
  • Generated wires, boards and demos to articulate UX flow
  • Created and iterated production assets
Warlords Splash
Title Card Treatments
UI Guide for Engineering
In-engine implementation
Chest Unlock UX Stepthrough
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