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Animal Island Learning Adventure
Lead UX/UI and Game Designer
AILA was fascinating. As Lead Design I collaborated with curriculum specialists to translate learning objectives and user behaviors into scaffolded adaptive gameplay features that produced meaningful analytics. These analytics were used as datapoints to map learning pathways and personalize content sequencing (as well as NPC behaviors) to create an entirely unique play session for every user, every time.

  • Designed voice-first pronunciation exercises using ASR/TTS, improving learner accuracy and confidence
  • UX/UI design - generated wireframes, storyboards and animatics to demo complex user flows as well as final production assets
  • Scaled UI and content localization across various languages; ensured pedagogy and UX met cultural expectations
Animal Island Learning Adventure
Animal Island Cast of AI NPC's
Whiteboards to storyboards
Old Macdonald
Old Macdonald
Bubbles!
Bubbles!
White Paper
Fox
Shapes with Fox
Session UX
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