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Charm King
Game Design | UX / UI
Charm King was a lot of fun to work on, it was a chance to really drill down on UX and UI. A lot of extra love went into initial wires and boards that resulted in great usability and dazzling UI in the end. Some of the core puzzlers out there lose the casual crowd, so we wanted to keep things aesthetically beautiful but mechanically accessible for audiences of all ages to be able to enjoy.
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Game Design documentation for mechanics and feature-sets
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UX > Wires > Boards > UI
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Production UI assets
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