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Pixel Cuties
Creative Director / Principal Artist
This game was a lot of fun. Sometimes I have to wear multiple hats and this was my first time wearing this many at once – I was primary design, UX /UI, game art and art direction all while coordinating with a virtual team in Australia. The client wanted a true pixelated aesthetic, so we had to create a workflow for turning vector assets into pixel-art for implementation. There were more than a few late night Slack parties on this one.
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Created all production assets for final game soft-launch
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Established artistic direction through the creation of style guides & art bibles
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Designed wireframes and storyboards for UX, UI and cinematics flow

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